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c语言vary函数 函数变量c语言

如何用C语言编写一个俄罗斯方块的小游戏(配注释)

#include windows.h

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#include time.h

#include conio.h

#include stdio.h

const int back=34;

const int speed[]={0,12,9,6,3,1};

const int number[]={0,2,3,5,7,11,15};

const int col[]={11,15,12,12,13,13,14};

int rank=1;

int level=0; //0表示既不是向右也不是向左,1表示向左,2表示向右

int kind;

int pri_kind; // 7大类,颜色标记,调用col[col_kind];

int revolve=0; // 旋转状态标记

struct

{

int x;

int y;

}current,before;

struct

{

int x;

int y;

int color;

bool having;

}board[15][25];

struct

{

int vary_x[4];

int vary_y[4];

} vary[]={

{{0, 2, 4, 6},{0, 0, 0, 0}},{{0, 0, 0, 0},{0,-1,-2,-3}},

{{0, 2, 2, 0},{0, 0,-1,-1}},{{0,-2,-2,-4},{0 ,0,-1,-1}},

{{0, 0, 2, 2},{0,-1,-1,-2}},{{0, 2, 2, 4},{0, 0,-1,-1}},

{{0, 0,-2,-2},{0,-1,-1,-2}},{{0, 0, 2, 4},{0,-1, 0, 0}},

{{0, 0, 0, 2},{0,-1,-2,-2}},{{0, 0,-2,-4},{0,-1,-1,-1}},

{{0, 2, 2, 2},{0, 0,-1,-2}},{{0, 2, 4, 4},{0, 0, 0,-1}},

{{0,-2,-2,-2},{0, 0,-1,-2}},{{0, 0, 2, 4},{0,-1,-1,-1}},

{{0, 0, 0,-2},{0,-1,-2,-2}},{{0 ,2, 4, 2},{0, 0, 0,-1}},

{{0, 0, 2, 0},{0,-1,-1,-2}},{{0,-2, 0, 2},{0,-1,-1,-1}},

{{0, 0,-2, 0},{0,-1,-1,-2}},

};

struct

{

int sum;

int connection_x[5];

int connection_y[5];

}connection[]={

{2,{-2,2},{0,1}},

{1,{0},{0}},

{2,{2,-2},{0,0}},

{2,{-2,2},{0,0}},

{4,{-2,0,4,-2},{0,0,-1,1}},

{4,{-4,2,-2,4},{0,0,-1,1}},

{4,{-2,2,0,0},{0,0,0,0}},

};

void gotoxy(int x, int y)

{

COORD pos;

pos.X = x;

pos.Y = y;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);

}

void color(int b)

{

HANDLE hConsole = GetStdHandle((STD_OUTPUT_HANDLE)) ;

SetConsoleTextAttribute(hConsole, b) ;

}

void PrintGarphy()

{

color(1593);

int i,j;

gotoxy(2,2);

for(i=0;i26;i++)

printf("▓");

gotoxy(2,28);

for(i=0;i26;i++)

printf("▓");

for(i=0;i26;i++)

{

gotoxy(2,2+i);

puts("▓");

gotoxy(34,2+i);

if(i==8||i==16)

printf("▓▓▓▓▓▓▓▓▓");

else

puts("▓");

gotoxy(52,2+i);

puts("▓");

}

int t;

FILE *fp=fopen("C:\\els.txt","r");

fscanf (fp,"%d",t);

fclose(fp);

color(43);

gotoxy(37,12);

printf("最高纪录: %d",t);

color(46);

gotoxy(37,14);

puts("当前得分: 0");

color(44);

gotoxy(37,16);

puts("级数 ");

color(39);

gotoxy(37,20);

puts(" ↑ ↓ ← →");

gotoxy(37,22);

puts(" 按空格 暂停");

gotoxy(37,24);

puts(" 按 ESC 退出");

gotoxy(37,26);

puts(" 编写人 ");

color(back);

for(i=0;i15;i++)

{

for(j=0;j25;j++)

{

board[i][j].x=4+2*i;

board[i][j].y=3+j;

board[i][j].having=0;

gotoxy(board[i][j].x,board[i][j].y);

puts(" ");

}

}

}

void GameOver()

{

color(391);

for(int i=24;i=0;i--)

for(int j=0;j15;j++)

{

gotoxy(32-j*2,3+i);

puts("▆");

Sleep(5);

}

color(back);

for(int j=0;j25;j++)

for(int i=0;i15;i++)

{

board[i][j].having=0;

gotoxy(4+2*i,j+3);

puts("▆");

Sleep(5);

}

gotoxy(42,16);

while(rank--)

printf(" ");

color(46);

gotoxy(47,14);

puts(" ");

}

void GetDepth(int *pdepth)

{

(*pdepth)=24;

for(int j=0;j4;j++)

{

int sum=0;

int n=(current.x+vary[kind].vary_x[j]-4)/2;

int m=current.y+vary[kind].vary_y[j]-3;

if(m0) m=0;

for(++m;m25;m++)

if(board[n][m].having==0n=0n15m=0m25)

sum++;

else

break;

if(sum(*pdepth))

(*pdepth)=sum;

}

}

void CheckFull(int *pscore)

{

int i,j;

int sum=0;

int s[]={0,1,3,6,10};

for(i=0;i25;i++)

{

bool mark=1;

for(j=0;j15;j++)

{

if(board[j][i].having==0)

{

mark=0;

board[j][i].color=back;

}

}

if(mark)

{

sum++;

for(int t=i;t0;t--)

{

gotoxy(4,3+t);

for(j=0;j15;j++)

{

if(board[j][t-1].having)

{

color(board[j][t-1].color);

printf("▆");

board[j][t].color=board[j][t-1].color;

board[j][t].having=1;

board[j][t-1].having=0;

}

else

{

color(back);

printf(" ");

board[j][t].color=board[j][t].color;

board[j][t].having=0;

board[j][t-1].having=0;

}

}

}

}

}

(*pscore)+=s[sum];

color(46);

gotoxy(47,14);

printf("%d",*pscore);

if(*pscore=140) rank=5;

else if(*pscore=90) rank=4;

else if(*pscore=50) rank=3;

else if(*pscore=20) rank=2;

else if(*pscore=1) rank=1;

color(44);

gotoxy(42,16);

for(i=0;irank*pscore;i++)

printf("★");

int t;

FILE *fp=fopen("C:\\els.txt","r");

fscanf (fp,"%d",t);

fclose(fp);

if(*pscoret)

{

fp=fopen("C:\\els.txt","w");

fprintf (fp,"%d",*pscore);

fclose(fp);

color(43);

gotoxy(47,12);

printf("%d",*pscore);

}

fclose(fp);

}

void PrintNext(int pkind)

{

int i;

int x=43,y=6;

color(34);

for(i=0;i4;i++)

{

gotoxy(x-3,y+i-2);

puts(" ");

}

pri_kind=pkind;

if(pkind==6) pkind=15,x--;

else if(pkind==5) pkind=11,x--;

else if(pkind==4) pkind=7,x--;

else if(pkind==3) pkind=5,x-=2;

else if(pkind==2) pkind=3,x+=2;

else if(pkind==1) pkind=2,x--;

else pkind=0,x-=3;

color(col[pri_kind]);

for(i=0;i4;i++)

{

gotoxy(x+vary[pkind].vary_x[i],y+vary[pkind].vary_y[i]);

puts("▆");

}

}

void CheckBoundary()

{

int i,n,m;

for(i=0;i4;i++)

{

m=current.x+vary[kind].vary_x[i];

if(m4||m32)

{

current.x+=(m4?2:-2);

i=0;

}

}

for(i=0;i4;i++) // 对四个方块分别检查

{

m=current.x+vary[kind].vary_x[i];

n=current.y+vary[kind].vary_y[i];

m=(m-4)/2;

n-=3;

if(n0||n24||board[m][n].having)

{

if(level==1) // 左移

current.x+=2; //复原

else if(level==2) // 右移

current.x-=2; //复原

level=0;

break;

}

}

}

void LevelMove()

{

CheckBoundary();

if(level==0) return;

int i;

color(back);

for(i=0;i4;i++)

{

if(current.y+vary[kind].vary_y[i]2)

{

gotoxy(before.x+vary[kind].vary_x[i],before.y+vary[kind].vary_y[i]);

puts(" ");

}

}

color(col[pri_kind]);

for(i=0;i4;i++)

{

if(current.y+vary[kind].vary_y[i]2)

{

gotoxy(current.x+vary[kind].vary_x[i],current.y+vary[kind].vary_y[i]);

puts("▆");

}

}

before.x=current.x;

}

void Revolve(int **prev_count) //旋转函数

{

int i;

before.x=current.x;

before.y=current.y;

(**prev_count)++;

(**prev_count)%=connection[pri_kind].sum;

current.x=current.x+connection[pri_kind].connection_x[**prev_count];

current.y=current.y+connection[pri_kind].connection_y[**prev_count];

CheckBoundary();

for(i=0;i4;i++)

{

int m=(current.x-4+vary[number[pri_kind]+**prev_count].vary_x[i])/2;

int n=current.y+vary[number[pri_kind]+**prev_count].vary_y[i]-3;

if(board[m][n].having||m14||m0||n24)

{

current.x=current.x-connection[pri_kind].connection_x[**prev_count];

current.y=current.y-connection[pri_kind].connection_y[**prev_count];

revolve=0;

(**prev_count)--;

before.x=current.x;

before.y=current.y;

return ;

}

}

color(back);

for(i=0;i4;i++)

{

if(before.y+vary[kind].vary_y[i]2)

{

gotoxy(before.x+vary[kind].vary_x[i],before.y+vary[kind].vary_y[i]);

puts(" ");

}

}

kind=number[pri_kind]+**prev_count;

color(col[pri_kind]);

for(i=0;i4;i++)

{

if(current.y+vary[kind].vary_y[i]2)

{

gotoxy(current.x+vary[kind].vary_x[i],current.y+vary[kind].vary_y[i]);

puts("▆");

}

}

Sleep(speed[rank]);

before.x=current.x;

before.y=current.y;

}

void ChoiceDirection(int *prev_count)

{

int t=50/rank;

while(t--)

{

if(_kbhit())

{

char c=_getch();

switch(c)

{

case 0x48:// up

revolve=1;

Revolve(prev_count);

break;

case 0x50: //down

level=0;

return;

case 0x4b: //left

before.x=current.x;

current.x-=2;

level=1;

LevelMove();

break;

case 0x4d: //right

before.x=current.x;

current.x+=2;

level=2;

LevelMove();

break;

case ' ':

_getch();

break;

case 27:

color(back);

exit(1);

default:break;

}

}

Sleep(speed[rank]);

}

}

void StraightFall(int depth)

{

int i;

int rev_count=0;

before.x=current.x;

before.y=current.y;

while(GetDepth(depth),depth--)

{

ChoiceDirection(rev_count);

GetDepth(depth);

if(depth==0)

{

revolve=0;

before.x=current.x;

before.y=current.y;

break;

}

color(back);

for(i=0;i4;i++)

{

if(before.y+vary[kind].vary_y[i]2)

{

gotoxy(before.x+vary[kind].vary_x[i],before.y+vary[kind].vary_y[i]);

puts(" ");

}

}

current.y++;

color(col[pri_kind]);

for(i=0;i4;i++)

{

if(current.y+vary[kind].vary_y[i]2)

{

gotoxy(current.x+vary[kind].vary_x[i],current.y+vary[kind].vary_y[i]);

puts("▆");

}

}

revolve=0;

before.x=current.x;

before.y=current.y;

}

ChoiceDirection(rev_count);

if(level||revolve)

{

level=0;

revolve=0;

ChoiceDirection(rev_count);

StraightFall(depth); //递归调用

}

}

int main()

{

srand((unsigned long)time(0));

system("mode con cols=56 lines=30");

system("color 24");

int score=0;

FILE *fp=fopen("C:\\els.txt","r");

if(fp==NULL)

{

fp=fopen("C:\\els.txt","w");

fprintf (fp,"%d",score);

fclose(fp);

}

PrintGarphy();

kind=rand()%7;

int depth;

while(1)

{

int pkind=rand()%7;

PrintNext(pkind);

current.x=18;

current.y=2; // 方块初始出现的坐标

GetDepth(depth); // 初始深度

if(depth==0)

{

GameOver();

score=0;

rank=1;

}

pri_kind=kind;

if(kind==6) kind=15,current.x-=2;

else if(kind==5) kind=11;

else if(kind==4) kind=7;

else if(kind==3) kind=5;

else if(kind==2) kind=3,current.x+=2;

else if(kind==1) kind=2;

else kind=0,current.x-=2;

StraightFall(depth);

for(int i=0;i4;i++)

{

int m=(current.x-4+vary[kind].vary_x[i])/2;

int n=current.y-3+vary[kind].vary_y[i];

board[m][n].having=1;

board[m][n].color=col[pri_kind];

}

CheckFull(score);

kind=pkind;

}

return 0;

}

C语言的问题

#include"graphics.h"

#include"stdio.h"

#define LEN sizeof(struct dian)

#define NULL 0

int dian[8][8],result[10][2]; /*dian[][]中存格子的状态,无子,黑子或白子*/

int N,M,s=0,K=0;

int dx,dy,key;

char COMPUTER=0;

int computer=2;

struct dian /*记录所有已经下的子的位置*/

{

int x;

int y;

struct dian *next;

};

struct dian a,*p1,*p,*head;

void init(void) /*初始化*/

{

int gd=DETECT,gm;

initgraph(gd,gm,"c:\\tc");

cleardevice();

}

void jiemian1(void) /*第一个界面*/

{

setlinestyle(0,0,3);

setcolor(3);

rectangle(1,1,640,480);

setcolor(4);

rectangle(3,3,638,478);

setcolor(6);

rectangle(5,5,636,476);

settextstyle(0,0,6);

setcolor(7);

outtextxy(160,160,"HEI BAI");

settextstyle(0,0,1);

setcolor(9);

outtextxy(240,280,"press 1 to play with computer");

outtextxy(240,320,"press 2 to play with another");

do{ /*选择是和人玩还是和电脑下去*/

COMPUTER=bioskey(0);

}while(COMPUTER!='1'COMPUTER!='2');

cleardevice();

}

void qipan(void) /*画棋盘*/

{

int i;

setlinestyle(0,0,3);

setcolor(9);

for(i=0;i=160;i+=20)

{

line(240,i+160,400,i+160);

line(i+240,160,i+240,320);

}

}

void insert(int x,int y) /*将下子的位置插入链表*/

{

struct dian *p2;

p2=(struct dian*)malloc(LEN);

p2-x=x; p2-y=y;

p1-next=p2;

p2-next=NULL;

p1=p2;

}

void paint(int x,int y,int t) /*画棋子*/

{

setcolor(t);

setlinestyle(0,0,1);

circle(20*x+250,20*y+170,8);

setfillstyle(SOLID_FILL,t);

floodfill(20*x+250,20*y+170,t);

}

void jiemian2(void) /*下棋的界面*/

{

int i,j;

for(i=0;i8;i++)

for(j=0;j8;j++)

dian[i][j]=1;

setcolor(8);

rectangle(236,156,404,324);

setfillstyle(SOLID_FILL,6);

bar(238,158,402,322);

setcolor(3);

rectangle(8,8,160,378);

bar(10,10,158,376);

settextstyle(0,0,1);

outtextxy(20,20,"LEFT : change");

outtextxy(20,50,"RIGHT : change");

outtextxy(20,80,"ENTER: play");

outtextxy(20,110,"ESC : leave");

setcolor(9);

outtextxy(20,200,"anything wrong:");

outtextxy(10,230,"zhenlin220@126.com");

qipan();

a.x=3;a.y=3;a.next=NULL;dian[3][3]=0; /*刚开局时候棋盘上的四个棋子*/

p=head=a;p1=a;

paint(3,3,0);

insert(3,4);paint(3,4,7); dian[3][4]=7;

insert(4,3);paint(4,3,7); dian[4][3]=7;

insert(4,4);paint(4,4,0); dian[4][4]=0;

}

void shine(int x,int y,int t) /*棋子闪烁*/

{

static int i=0,j=0;

if(i==xj==y) return 0;

do{

paint(x,y,t);

delay(50000);

paint(x,y,6);

delay(50000);

}while(!kbhit());

key=bioskey(0);

i=x;j=y;

}

void scan(int x,int y,int t) /*查找可以下子的位置或是要变颜色的棋子*/

{

int b,c,d,e,i,j,m,n,r;

K=0;

if(dian[x][y]==1) r=1;

else r=t;

b=x-1; c=x+1; d=y-1; e=y+1;

if(b0) b=0; /*查一个子如黑子四周格子的情况,有可能出边界,把边界限制一下*/

if(c7) c=7;

if(d0) d=0;

if(e7) e=7;

for(i=b;i=c;i++)

for(j=d;j=e;j++)

{

if(dian[i][j]==t||dian[i][j]==1) continue;

dx=i-x;dy=j-y;m=i;n=j;

while(dian[m][n]==s){m+=dx;n+=dy;}

if(dian[m][n]==r) continue;

if(m0||m7||n0||n7) continue;

result[K][0]=m;result[K][1]=n;

K++;

}

}

void vary(int x,int y,int t) /*下子,插入链表,查找并改变需要改变颜色的棋子*/

{

int i,m,n;

if(t==0) N+=1;

else M+=1;

paint(x,y,t);

insert(x,y);

scan(x,y,t);

dian[x][y]=t;

for(i=0;iK;i++)

{

dx=result[i][0]-x;

dy=result[i][1]-y;

if(dx==0) dx=0;

else dx=dx/abs(dx);

if(dy==0) dy=0;

else dy=dy/abs(dy);

m=x; n=y; m+=dx; n+=dy;

do{

if(t==0) { N++; M--;}

else { M++; N--;}

paint(m,n,t);

dian[m][n]=t;

m+=dx; n+=dy;

}while(dian[m][n]!=t);

}

}

void presskey(int t) /*按键*/

{

int i;

for(i=0;iK;i++)

{

if(computer) /*如果和电脑下并且这一步不是电脑下*/

do{

shine(result[i][0],result[i][1],t); /*闪烁棋子*/

}while(key!=0x4b00key!=0x4d00key!=0x1c0dkey!=0x011b);/*如果没有按键继续闪烁*/

if(computer==0)

{

srand(time(NULL)); /*电脑下棋随机选择下哪个位置*/

i=rand()%K;

}

if(computer==0||key==0x1c0d)

{

vary(result[i][0],result[i][1],t);break;

}

if(key==0x011b) exit(0); /*如果按ESC离开游戏*/

}

}

void run(int t)

{

int i;

if(t==0) s=7;

if(t==7) s=0;

a: p=head;

do{

if(dian[p-x][p-y]==s) continue;

scan(p-x,p-y,t); /*查找可以下子的地方并存在result数组中*/

if(K==0) continue;

presskey(t);

if(computer==0||key==0x1c0d) break;

}while((p=p-next)!=NULL);

if(key==0x4b00||key==0x4d00) goto a;

}

void score(void) /*显示分数*/

{

char str1[4],str2[4];

setlinestyle(SOLID_LINE,0,THICK_WIDTH);

setcolor(3);

rectangle(4,4,636,476);

setcolor(4);

rectangle(6,6,634,474);

setfillstyle(SOLID_FILL,YELLOW);

rectangle(8,380,632,472);

setcolor(9);

rectangle(10,382,630,470);

bar(12,384,628,468);

settextstyle(0,0,2);

setcolor(6);

outtextxy(280,400,"score");

sprintf(str1,"%d",N);

sprintf(str2,"%d",M);

outtextxy(120,430,"PLAYER1");

outtextxy(260,430,str1);

outtextxy(300,430,":");

outtextxy(330,430,str2);

if(COMPUTER=='1') outtextxy(390,430,"COMPUTER");

else outtextxy(390,430,"PLAYER2");

}

void winer(void) /*胜利显示*/

{

settextstyle(0,0,4);

setcolor(9);

if(NM) outtextxy(200,50,"player1 win!");

else if(NM) outtextxy(200,50,"player2 win!");

else outtextxy(200,50,"no winer!");

}

main()

{int i;

init(); /*初始化*/

jiemian1(); /*第一个界面*/

b:

cleardevice();

N=2; M=2; /*初始分数*/

jiemian2();

do{

if(COMPUTER=='1')

{

if(s==0) computer=1;

else computer=0;

}

score();

run(s);

}while(N+M!=64||N==0||M==0);

score();

winer();

settextstyle(0,0,1);

outtextxy(260,120,"press any key to restart");

getch();

goto b;

}

求个能在VC下运行的俄罗斯方块的C语言代码,不用GRAPHIC的头文件的

#include windows.h

#include time.h

#include conio.h

#include stdio.h

const int back=34;

const int speed[]={0,12,9,6,3,1};

const int number[]={0,2,3,5,7,11,15};

const int col[]={11,15,12,12,13,13,14};

int rank=1;

int level=0; //0表示既不是向右也不是向左,1表示向左,2表示向右

int kind;

int pri_kind; // 7大类,颜色标记,调用col[col_kind];

int revolve=0; // 旋转状态标记

struct

{

int x;

int y;

}current,before;

struct

{

int x;

int y;

int color;

bool having;

}board[15][25];

struct

{

int vary_x[4];

int vary_y[4];

}vary[]={{{0, 2, 4, 6},{0, 0, 0, 0}},{{0, 0, 0, 0},{0,-1,-2,-3}},{{0, 2, 2, 0},{0, 0,-1,-1}},{{0,-2,-2,-4},{0 ,0,-1,-1}},{{0, 0, 2, 2},{0,-1,-1,-2}},{{0, 2, 2, 4},{0, 0,-1,-1}},{{0, 0,-2,-2},{0,-1,-1,-2}},{{0, 0, 2, 4},{0,-1, 0, 0}},{{0, 0, 0, 2},{0,-1,-2,-2}},{{0, 0,-2,-4},{0,-1,-1,-1}},{{0, 2, 2, 2},{0, 0,-1,-2}},{{0, 2, 4, 4},{0, 0, 0,-1}},{{0,-2,-2,-2},{0, 0,-1,-2}},{{0, 0, 2, 4},{0,-1,-1,-1}},{{0, 0, 0,-2},{0,-1,-2,-2}},{{0 ,2, 4, 2},{0, 0, 0,-1}},{{0, 0, 2, 0},{0,-1,-1,-2}},{{0,-2, 0, 2},{0,-1,-1,-1}},{{0, 0,-2, 0},{0,-1,-1,-2}},};

struct

{

int sum;

int connection_x[5];

int connection_y[5];

}connection[]={{2,{-2,2},{0,1}},{1,{0},{0}},{2,{2,-2},{0,0}},{2,{-2,2},{0,0}},{4,{-2,0,4,-2},{0,0,-1,1}},{4,{-4,2,-2,4},{0,0,-1,1}},{4,{-2,2,0,0},{0,0,0,0}},};

void gotoxy(int x, int y)

{

COORD pos;//WINDOWS API中定义的一个结构表示一个字符在控制台屏幕上的坐标,坐上角(0,0)

pos.X=x;

pos.Y=y;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);

}

void color(int b)

{

HANDLE hConsole=GetStdHandle((STD_OUTPUT_HANDLE)) ;

SetConsoleTextAttribute(hConsole,b);

}

void PrintGarphy()

{

color(1593);

int i,j;

gotoxy(2,2);

for(i=0;i26;i++)

printf("▓");

gotoxy(2,28);

for(i=0;i26;i++)

printf("▓");

for(i=0;i26;i++)

{

gotoxy(2,2+i);

puts("▓");

gotoxy(34,2+i);

if(i==8||i==16)

printf("▓▓▓▓▓▓▓▓▓");

else

puts("▓");

gotoxy(52,2+i);

puts("▓");

}

int t;

FILE *fp=fopen("C:\\els.txt","r");

fscanf (fp,"%d",t);

fclose(fp);

color(43);

gotoxy(37,12);

printf("最高纪录: %d",t);

color(46);

gotoxy(37,14);

puts("当前得分: 0");

color(44);

gotoxy(37,16);

puts("级数 ");

color(39);

gotoxy(37,20);

puts(" ↑ ↓ ← →");

gotoxy(37,22);

puts(" 按空格 暂停");

gotoxy(37,24);

puts(" 按 ESC 退出");

gotoxy(37,26);

puts(" 编写人 ");

color(back);

for(i=0;i15;i++)

{

for(j=0;j25;j++)

{

board[i][j].x=4+2*i;

board[i][j].y=3+j;

board[i][j].having=0;

gotoxy(board[i][j].x,board[i][j].y);

puts(" ");

}

}

}

void GameOver()

{

color(391);

for(int i=24;i=0;i--)

for(int j=0;j15;j++)

{

gotoxy(32-j*2,3+i);

puts("▆");

Sleep(5);

}

color(back);

for(int j=0;j25;j++)

for(int i=0;i15;i++)

{

board[i][j].having=0;

gotoxy(4+2*i,j+3);

puts("▆");

Sleep(5);

}

gotoxy(42,16);

while(rank--);

printf(" ");

color(46);

gotoxy(47,14);

puts(" ");

}

void GetDepth(int *pdepth)

{

*pdepth=24;

for(int j=0;j4;j++)

{

int sum=0;

int n=(current.x+vary[kind].vary_x[j]-4)/2;

int m=current.y+vary[kind].vary_y[j]-3;

if(m0)

m=0;

for(++m;m25;m++)

if(board[n][m].having==0n=0n15m=0m25)

sum++;

else

break;

if(sum*pdepth)

*pdepth=sum;

}

}

void CheckFull(int *pscore)

{

int i,j;

int sum=0;

int s[]={0,1,3,6,10};

for(i=0;i25;i++)

{

bool mark=1;

for(j=0;j15;j++)

{

if(board[j][i].having==0)

{

mark=0;

board[j][i].color=back;

}

}

if(mark)

{

sum++;

for(int t=i;t0;t--)

{

gotoxy(4,3+t);

for(j=0;j15;j++)

{if(board[j][t-1].having)

{

color(board[j][t-1].color);

printf("▆");

board[j][t].color=board[j][t-1].color;

board[j][t].having=1;

board[j][t-1].having=0;

}

else

{

color(back);

printf(" ");

board[j][t].color=board[j][t].color;

board[j][t].having=0;

board[j][t-1].having=0;

}

}

}

}

}

(*pscore)+=s[sum];

color(46);

gotoxy(47,14);

printf("%d",*pscore);

if(*pscore=140) rank=5;

else if(*pscore=90) rank=4;

else if(*pscore=50) rank=3;

else if(*pscore=20) rank=2;

else if(*pscore=1) rank=1;

color(44); gotoxy(42,16);

for(i=0;irank*pscore;i++)

printf("★");

int t;

FILE *fp=fopen("C:\\els.txt","r");

fscanf (fp,"%d",t);

fclose(fp);

if(*pscoret)

{

fp=fopen("C:\\els.txt","w");

fprintf (fp,"%d",*pscore);

fclose(fp);

color(43);

gotoxy(47,12);

printf("%d",*pscore);

}

fclose(fp);

}

void PrintNext(int pkind)

{

int i;

int x=43,y=6;

color(34);

for(i=0;i4;i++)

{

gotoxy(x-3,y+i-2);

puts(" ");

}

pri_kind=pkind;

if(pkind==6)

pkind=15,x--;

else if(pkind==5)

pkind=11,x--;

else if(pkind==4) pkind=7,x--; else if(pkind==3) pkind=5,x-=2;

else if(pkind==2) pkind=3,x+=2;

else if(pkind==1)

pkind=2,x--;

else

pkind=0;x-=3;

color(col[pri_kind]);

for(i=0;i4;i++)

{ gotoxy(x+vary[pkind].vary_x[i],y+vary[pkind].vary_y[i]);

puts("▆"); }}

void CheckBoundary()

{

int i,n,m;

for(i=0;i4;i++)

{

m=current.x+vary[kind].vary_x[i];

if(m4||m32)

{ current.x+=(m4?2:-2);

i=0;

}

}

for(i=0;i4;i++) // 对四个方块分别检查

{

m=current.x+vary[kind].vary_x[i];

n=current.y+vary[kind].vary_y[i];

m=(m-4)/2;

n-=3;

if(n0||n24||board[m][n].having)

{

if(level==1) // 左移

current.x+=2; //复原

else if(level==2) // 右移

current.x-=2; //复原

level=0;

break;

}

}

}

void LevelMove()

{

CheckBoundary();

if(level==0)

return;

int i;

color(back);

for(i=0;i4;i++)

{ if(current.y+vary[kind].vary_y[i]2)

{ gotoxy(before.x+vary[kind].vary_x[i],before.y+vary[kind].vary_y[i]);

puts(" "); } }

color(col[pri_kind]);

for(i=0;i4;i++)

{

if(current.y+vary[kind].vary_y[i]2)

{

gotoxy(current.x+vary[kind].vary_x[i],current.y+vary[kind].vary_y[i]);

puts("▆"); } }

before.x=current.x;}void Revolve(int **prev_count) //旋转函数

{ int i;

before.x=current.x;

before.y=current.y;

(**prev_count)++;

(**prev_count)%=connection[pri_kind].sum;

current.x=current.x+connection[pri_kind].connection_x[**prev_count];

current.y=current.y+connection[pri_kind].connection_y[**prev_count];

CheckBoundary();

for(i=0;i4;i++)

{

int m=(current.x-4+vary[number[pri_kind]+**prev_count].vary_x[i])/2;

int n=current.y+vary[number[pri_kind]+**prev_count].vary_y[i]-3;

if(board[m][n].having||m14||m0||n24)

{ current.x=current.x-connection[pri_kind].connection_x[**prev_count];

current.y=current.y-connection[pri_kind].connection_y[**prev_count];

revolve=0;

(**prev_count)--;

before.x=current.x;

before.y=current.y;

return ;

}

}

color(back);

for(i=0;i4;i++)

{

if(before.y+vary[kind].vary_y[i]2)

{

gotoxy(before.x+vary[kind].vary_x[i],before.y+vary[kind].vary_y[i]);

puts(" ");

}

}

kind=number[pri_kind]+**prev_count;

color(col[pri_kind]);

for(i=0;i4;i++)

{

if(current.y+vary[kind].vary_y[i]2)

{

gotoxy(current.x+vary[kind].vary_x[i],current.y+vary[kind].vary_y[i]);

puts("▆");

} } Sleep(speed[rank]); before.x=current.x; before.y=current.y;}

void ChoiceDirection(int *prev_count){

int t=50/rank;

while(t--)

{

if(_kbhit())

{ char c=_getch();

switch(c)

{ case 0x48:// up

revolve=1; Revolve(prev_count);

break; case 0x50: //down

level=0;

return;

case 0x4b: //left

before.x=current.x;

current.x-=2; level=1;

LevelMove();

break; case 0x4d: //right

before.x=current.x;

current.x+=2;

level=2;

LevelMove();

break;

case ' ':

_getch();

break;

case 27:

color(back);

exit(1);

default:break;

} }

Sleep(speed[rank]); }}

void StraightFall(int depth)

{ int i;

int rev_count=0;

before.x=current.x;

before.y=current.y;

while(GetDepth(depth),depth--)

{

ChoiceDirection(rev_count);

GetDepth(depth);

if(depth==0)

{ revolve=0;

before.x=current.x;

before.y=current.y;

break; }

color(back);

for(i=0;i4;i++)

{

if(before.y+vary[kind].vary_y[i]2)

{ gotoxy(before.x+vary[kind].vary_x[i],before.y+vary[kind].vary_y[i]);

puts(" ");

} }

current.y++;

color(col[pri_kind]);

for(i=0;i4;i++) {

if(current.y+vary[kind].vary_y[i]2)

{

gotoxy(current.x+vary[kind].vary_x[i],current.y+vary[kind].vary_y[i]);

puts("▆"); } } revolve=0; before.x=current.x; before.y=current.y; }

ChoiceDirection(rev_count); if(level||revolve) { level=0;

revolve=0;

ChoiceDirection(rev_count); StraightFall(depth); //递归调用

}}int main(){ srand((unsigned long)time(0)); system("mode con cols=56 lines=30");

system("color 24"); int score=0; FILE *fp=fopen("C:\\els.txt","r");

if(fp==NULL)

{ fp=fopen("C:\\els.txt","w"); fprintf (fp,"%d",score);

fclose(fp); } PrintGarphy(); kind=rand()%7; int depth; while(1)

{

int pkind=rand()%7;

PrintNext(pkind);

current.x=18;

current.y=2; // 方块初始出现的坐标

GetDepth(depth); // 初始深度

if(depth==0)

{

GameOver();

score=0; rank=1; }

pri_kind=kind;

if(kind==6) kind=15,current.x-=2;

else if(kind==5) kind=11;

else if(kind==4) kind=7;

else if(kind==3) kind=5;

else if(kind==2) kind=3,current.x+=2;

else if(kind==1) kind=2;

else kind=0,current.x-=2;

StraightFall(depth);

for(int i=0;i4;i++)

{

int m=(current.x-4+vary[kind].vary_x[i])/2;

int n=current.y-3+vary[kind].vary_y[i];

board[m][n].having=1;

board[m][n].color=col[pri_kind];

}

CheckFull(score);

kind=pkind;

}

return 0;

}

c语言如何给一个二维数组求每一行的方差?

#include stdio.h

void main()

{

double a[2][1000],vx=0,vy=0,varx,vary,ax=0,ay=0;

int i,n;

scanf("%d",n); //n是整型,所以用%d

for(i=0;i=n-1;i++)

{

scanf("%lf",a[0][i]); //数组起始为0,不是1

scanf("%lf",a[1][i]);

ax+=a[0][i]; //求和

ay+=a[1][i];

}

ax=ax/n; //求均值

ay=ay/n;

for(i=0;i=n-1;i++)

{

vx=vx+(a[0][i]-ax)*(a[0][i]-ax);

vy=vy+(a[1][i]-ay)*(a[1][i]-ay);

}

varx=vx/n;

vary=vy/n;

printf("varx=%lf\nvary=%lf\n",varx,vary);

}


本文标题:c语言vary函数 函数变量c语言
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